Its opening CG cutscene shows the robot protagonist (aptly named "Ghostrunner") barreling through a neon-drenched cyberpunk city, chopping bad guys in half, and flying through the air. Ghostrunner is built around speed and agility. After several hours playing the first-person platformer from One More Level, it's painfully clear this game was not made with consoles in mind, since my time has been plagued by clumsy controls and imprecise platforming. I can assure you the game I'm playing on console cannot be the same game people are loving on PC. However, I've been playing the game on Xbox One. Essentially, the package has become even more enticing since launch, and it's just the extra cherry on top along with the free next-gen enhancements.Based on what I've seen of reviews and preview builds, I feel like you might have a good time playing Ghostrunner on PC. In addition to Wave Mode, there's also a pretty self-explanatory Photo Mode and a time-attack-styled Kill Run Mode. Between waves, you can select between one of three upgrades that grant special active and passive abilities and these stack over time allowing you to become more powerful. Here you'll propel yourself across a cramped battle area and slay down everyone in your path, and each progressive wave becomes more challenging. My personal favourite of these is Wave Mode. It might not be strictly related to the next-gen versions, but it's worth highlighting that a handful of new modes have been added to Ghostrunner since launch. Sure, it's not make or break, but it's an added sense of immersion that only those on Xbox Series (on next-gen consoles anyway) are lacking. On the PC and PS5 versions, this is enabled to give an added sense of impact when slicing off somebody's head or pulling yourself up from certain doom with the grappling hook. Then there's also the issue that the Xbox Series can't take advantage of Haptic Feedback. When playing for review, the game crashed twice on me, and as there isn't an auto-save system, I was forced to hack my way through several rooms of enemies to catch up. Whilst I found the Xbox Series version to be a marketed step up overall, it still does have its small share of drawbacks. The only other title that springs to mind with a comparable performance mode is Ori and the Will of the Wisps, but obviously its visuals don't strive for realism just like Ghostrunner. The resolution in this mode is pretty impressive, considering that it's usually compromised to 1080p in other games when prioritising performance. ![]() Ray-tracing is not present here, but you do get the advantage of having much smoother combat in a game where every fraction of a second counts. On Xbox Series, players have the option of toggling on a Performance Mode that amps up the frame rate to 120fps, but makes a few visual sacrifices. ![]() During each scenario, death is pretty much guaranteed, and you need to devise the best chain of actions in carving all of your opponents to pieces. This sense of speed and fluidity I certainly appreciated, as Ghostrunner is really a huge combat puzzle that is about trial and error. It took me roughly 30 seconds to reach the title screen from my Xbox dashboard (with skipping load-up sequences) and it was almost instantaneous to jump right into the action after taking a bullet to the face. Thanks to the power of the console's internal SSD, loading times are now lightning fast when booting up the game and restarting after death. With this new and embellished version now available for download, I dived back into its cyberpunk-inspired world to see whether it was truly worthy of revisiting. A free next-gen upgrade has arrived for the action platformer, and it includes an enhanced 4K/120fps Performance Mode, speedier loading times, and Haptic Feedback on PC and PS5. One More Level might be busy working away on a much-anticipated sequel, but that doesn't mean that it's finished blessing owners of the original Ghostrunner with new content.
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